package
{
	import net.flashpunk.Engine;
	import net.flashpunk.utils.Input;
	import net.flashpunk.utils.Key;
	import net.flashpunk.FP;
	
	/**
	 * ...
	 * @author Edward Russell II
	 */
	public class Main extends Engine
	{
		public function Main()
		{
			super(640, 480);
			FP.screen.color = 0;
			//FP.screen.scale = 2;
			FP.console.enable();
		}
		
		override public function init():void 
		{
			FP.world = new GameWorld();
			//FP.world = new TestWorld();
			
			super.init();
		}		
	}
}